Posted by1 year ago
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It takes me nearly a whole week to collect all the data lol, but I still made it
I can't say it's 100% correct but if anyone wants to know about the raw data and correct this chart, I'm glad to offer the raw data( just a lot of screencut lol)
Epson r260 driver for windows 7 64 bit. Home Support Printers Single Function Inkjet Printers Epson Stylus Series Epson Stylus Photo R260. Epson Stylus Photo R260. Model: C11C653011 Product Home. Epson Stylus Photo R260. When I try to print on a CD/DVD using the built-in Windows 7 driver, I see the message The Epson printer driver dealing with CD/DVD printing is not.
I know I'm slower than SiegeGG but I try my best. It seems like they didn't do either the overall pick rate or the semi-final and the grand final data part lol
here is the chart
Uh...It seems like the chart I upload is a little bit messy or? I don't know the reason why nothing shows up on the axis,and I'm not good at editting chart on google docs, my bad..
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Rainbow Six Siege is one of the most terrifying games I have ever played. Despite the wall-shattering booms of Fuze’s cluster charges, Ash’s devastating breaching rounds, and the sizzle of Thermite’s exothermic charges, I am happiest as a defender. I can sit there, agitatedly eyeing the objective, coated in the dust kicked up by an endless barrage of pounding blasts. Nervous I may be but my chances of breathing at the end of it all seem most favourable right there.
My choice of role is solely based on the simplicity of its required objectives – perhaps that’s why I am such an effective games journalist. If I can be part of a strategy that allows me to be of some assistance whilst staying well out of the way of more skilled roamers, I am there – or, at least, I am there cheering them on from many metres away. By now, my teammates know to indicate where I am to sit, stay, and the angle on which I need to have my sights trained, as I try to valiantly to stop my mouse hand from quivering.
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Thinking of joining the fray? Dip your toes in with the Rainbow Six Siege Starter Edition.
My resolutely negative Siege mentality means Rook, Kapkan, and Castle are my operators of choice as a defender. Whether I am attaching Kapkan’s entry-denial devices to doors and windows or replacing wooden barricades with Castle’s armour panels, their abilities are mostly implemented during the preparation phase of a round. In other words, I am only active during the time in which I can run around safely while attackers are searching for the objective with drones.
Rook is even better. All I need do is drop some armour packs on the floor. Once I can select a spot away from windows and hatches with my back towards reinforced walls, I can place my deployable shield and squirrel away, leaving the explosive stage for the real stars. I am wardrobe, essentially.
You can imagine, then, that I am less comfortable as an attacker, and yes, your instincts are clearly perceptive. As a mere level 20, my map knowledge leaves much to be desired – apart from the areas in which I died repeatedly during the PvE mode/tutorial, Situations – so I often find myself following a teammate that both seems to know what they are doing and do not mind me nervously snapping at their heels in the process. The downside in that situation is that it sometimes leads to me being the last operator alive after things have gone south, thereby inviting my team to a live Siege blooper reel.
Then, Year 3 – better known as Operation Chimera – commenced, and everything changed. Along with the Left-4-Dead-esque PvE mode, Outbreak, Year 3 ushered in two new operators that heralded a new era of me not fucking up attacking rounds: Lion and Finka.
Both of the new attackers allow me to support my team without risking stepping on a Frost welcome mat or extracting the Gu mine punji sticks from my calves. I can be useful without relying on my piss-poor aim or my grenade throws, which appear to be magnetically concentrated to walls that will rebound them back at me.
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Finka’s three nanobot shots boost the health and steadies the aim of my whole team, and instantly revives any of them that are downed. Lion’s triple-use ability is his EE-One-D drone that scans the map for enemy movement. Opponents that are moving are highlighted in a bold red outline, primed for a swift execution. However, they can escape its effects by staying stationary – although they can move their sights on the spot – and by being close to Mute’s signal disruptor. I was most useful to my team just by keeping a low profile and staying out of my team’s way – sound familiar?
Both abilities make Lion and Finka excellent beginner operators: you can help your team at any time, and from the sidelines if you wish. Then, as you grow your game sense and understand the flow of a Siege match better, you and your team can get more out of your drone and nanobot shot.
I experimented with using Lion to scope out and put off spawn peekers at the beginning of a round, preventing some easy opening losses. As Lion, I initiated my drone at the same time as Finka used her ability, simultaneously immobilising the enemy and giving my whole team the buff they needed to get the edge on a push. On the other hand, defenders have countered by using their movement to bait my team into the open and dispatch them.
For each kill earned by your team while your ability is in use, you get a smattering of XP, but that is far eclipsed by the buzz you get from actually helping your team. Trust me, when kills come as occasionally as they do for me, you will take anything you can get. And all I did was hit my middle mouse button and roll out the (soon to be) red carpet.
This is not to say that Lion and Finka are simple operators. Better players than me – yes, they do exist – will find ingenious ways to use them, using them to add a new dimension to existing strategies or building new ones around them. In fact, they are using them already: Lion has enjoyed an unparalleled 100% pick rate in Pro League.
Perhaps Lion and Finka will be nerfed soon but, right now, I would heartily recommend that new players consider grinding the necessary Renown or purchasing the Year 3 pass to get their hands on the pair. Their abilities can lay waste to the opposition with the click of a button, allowing new players to do their bit before fully getting to grips with each map, useful strategies, and typical enemy behaviours, which can take a considerable amount of time. Rainbow Six Siege is an unforgiving place for beginners, but Lion and Finka are great operators with which to start.
Are you picking Lion and Finka? Let us know what you think of them in the comments below.
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- Rainbow Six Siege operators
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Lion, who was introduced in Operation Chimera, has been the target of a lot of criticism since his introduction, mainly due to his ability to scan the entire map and easily locate any moving enemies. As an attacker, he can effectively shut down the entire defensive team’s ability to roam and collect information, as the risk of being pinged by his drone is simply too great a risk. Currently, the only way to avoid having your location shown to the entire enemy team is to simply remain still for vital seconds.
Twitter, the result of this is that the defense is much more likely to simply hole up in one place “like a scared chicken”. Siege’s enjoyment lives and dies on clutch wins and unexpected plays, and Lion is considered by much of the community to be antithetical to that.Man I don't miss playing with or against Lion, first time in 3 months. He is horrible. It is so sad that one operator has such a massive impact on the way you have to play, it makes you not take any risks and sit still like a scared chicken.
— G2 Fabian (@G2_Fabian) October 11, 2018
It is also worth noting that Lion has one of the highest banned pick rates of any operator in the competitive scene. At the Paris Majors in August (which G2 won), he had a whopping 63.9% ban rate, being beaten only be defender Mira at 71.9%. Considering the second highest ban rate for an attacker was Glaz at only 39.1%, it shows just how problematic Lion has become since his introduction.
The community has suggested potential nerfs for Lion, such as limiting the pings to only Lion, instead of the rest of the team, or give the defense a way to counter or outright destroy the drone. Some players believe Lion should be the attacker’s equivalent of Pulse: a decent operator for location, but with severe limitations that require constant communication with their team.
At the time of writing, the petition has received 1,100 signatures in the one hour it has been live. While it is unlikely the calls for removal are genuine, it is big actions by high-profile players like this that are most likely to attract Ubisoft ’s attention, so expect big overhauls to Lion in the not-too-distant future.
Rainbow Six Siege Pro League Pick Rate 2019
Rainbow Six Siege’s balance team, who are responsible for ensuring operators and weapons fit nicely into the meta-game as well as fixing them when they don’t, has taken to Reddit to answer questions from the community. In it, the curtain was lifted, showing the balancing process, as well as discussions about most of the current roster of operators.Naturally, Lion was at the center of most of the thread. He has been the cause of controversy recently, after Pro League team G2’s captain, Fabian, began a petition to get him removed from the game due to his overpowered ability to scan the entire map for moving enemies’ locations.
In the thread, the balance team describes Lion as their “biggest mistake”, saying the root of the problem lies in his ability not having enough numerical variables (called “levers” by the team) to make granular balancing viable. His drone is a global ability, affecting the entire map and all of the enemy team, meaning there is not much that can be done to adjust Lion without reworking his entire gadget (which, according to a recent blog post, is potentially on the table).
A commonly suggested fix for Lion has been to make the intelligence he gathers only available to him, as opposed to the entire team as it currently is. Weighing in on this, Ubisoft claims that does not fix the main issue of Lion being “frustrating” to fight against and only serves to make him weaker. While only one player, rather than all five, having the locations of the enemy team may seem like a reasonable nerf, in higher-level teams who communicate that adjustment may not have as big an impact as the community believes.
Ubisoft claims that does not fix the main issue of Lion being “frustrating” to fight against and only serves to make him weaker. While only one player, rather than all five, having the locations of the enemy team may seem like a reasonable nerf, in higher-level teams who communicate that adjustment may not have as big an impact as the community believes.As outlined on the official blog, reworks for Lion are in the pipeline, however he is not the only operator due for an overhaul. Across the Reddit thread, many operators have been confirmed to be receiving balance patches, although they are a lower priority and may not see the light of day for quite some time. The biggest of these are Fuze, Frost and Tachanka.
Fuze’s gadget (a cluster grenade that can pierce walls and explode entire rooms from the outside) is considered too high-risk for many players, especially in hostage modes where killing the hostage results in a loss for the team. It was not said how a rework for his gadget would work, but the community has suggested allowing the gadget to work as a camera to survey the area before detonating the cluster grenades.
Frost’s reworks apply mainly to her traps, which are considered too fragile at the moment. Ubisoft has experimented with making them more resilient to bullet damage, however it has had the unintended side-effect of allowing Frost to effectively close off entire areas where bullets would be the only viable method of clearing the traps out. Her changes are probably considered low-priority, as Ubisoft also noted that she is only considered underpowered at the highest levels of ranked play and in the Pro League; in casual and lower tiers, she is performing acceptably.
(Lord) Tachanka is also set to receive a much-debated overhaul. The character achieved meme status in the community due to his entirely useless gadget, a mounted machine gun, making him unviable at every level of play. Since then, the community has been questioning whether he should get a buff to be viable, or remain as a joke character for fans to rally around. It looks like Ubisoft has decided to rework him, as not only is he significantly underpowered, his ability currently causes a lot of technical problems in each update, meaning maintaining him as he is is taking too many resources away from development. Much like Frost, his changes are low priority, so enjoy Lord Tachanka while you still can.
Hibana is considered in a good place balance-wise.
UbisoftOther characters are set to receive smaller reworks. Thatcher, Capitao and Finka all have balances being spit-balled, however, what they are and when they appear in the main game is not discussed. Expect it to be a while, though, as Ubisoft claims Thatcher’s rework will be affecting “many systems”.
While discussing Montagne, it was confirmed that shields are currently being researched to assess how effective they are and what role they’re filling in the game. The goal is to explore the shields’ roles as non-lethal weapons as well as defensive tools, so maybe expect some greater shield-bashing later? This comes after problems with Clash, the first defender with a shield, which has been mostly fixed in recent test patches.
It’s not every operator that’s up for rebalancing, as Ubisoft also identified a few characters who they are currently happy with. In particular, Ash, one of the most-picked characters, is said to be a decent mix of being comfortable to play without being overly viable, as seen by her average win rate despite her popularity. Hibana, Echo, Caveira and Maverick are also considered well-balanced, although Maverick is still being monitored following his introduction in Operation Grim Sky.
Ubisoft also talked about how the balancing process has changed internally. It claims that operators take approximately nine months from the concept stages to full launch and that playtesting is now happening earlier and earlier in the development process to help identify balance problems before they arise. It also, in a challenge to the widespread (but unfounded) belief that only Pro League players are considered when balancing the game, discussed the data it uses for balancing, which allegedly spans every mode and every skill level. The end goal of these processes is to ensure that balance patches can be created, tested and launched much quicker than they have been up to now, with Ubisoft admitting it has been “too slow” in fixing these issues in the past.
Finally, a few non-balance tidbits were hinted at. The most significant of these is “elements” of the Pick/Ban system employed in the Pro League coming to public matchmaking, allowing teams to choose which operators are not allowed to be picked. This not only will be good for players, who have been asking for a system like this for a while now, but it could also provide Ubisoft with even more data about which operators are popular, which are hated and which are just ignored. Unannounced quality-of-life improvements are also in development, continuing from Grim Sky’s change to how muting work.
Ubisoft really seems as if it is dedicated to fixing the problems that have plagued Siege since launch. Its willingness to admit where it has gone wrong is refreshing (sorry, Lion) and, while it will be a while before we see any of these changes hit the main game, knowing they are in the works makes the wait a bit less torturous.